Billy Biggs 97049311 email@example.com
Haines, Eric, "Point in Polygon Strategies," Graphics Gems IV, ed. Paul Heckbert, Academic Press, p. 24-46, 1994 http://www.acm.org/pubs/tog/editors/erich/ptinpoly/. Tomas Möller and Ben Trumbore., "Fast, minimum storage ray-triangle intersection." Journal of Graphics Tools, 2(1):21--28, 1997. http://www.graphics.cornell.edu/pubs/1997/MT97.html.The adaptive supersampling technique is taken from Foly & van Dam. My reference for colour and gamma functions is, as always, Poynton. The model of the teapot is from an example nVidia model, and the phone handset (yes, that's what it is) is from an unknown source.
Source code and executable for the raytracer is here.
|My scene: Flying teapot, blue sphere, and flying phone handset. Teapot model has over 8400 polygons. 2x supersampled. Two point light sources. Phong exponent of 50. (Yes, I'm going to code vertex normal support next, just to make that teapot look better).|
|My scene with vertex normals: Flying teapot, blue sphere, and flying phone handset. No vertex normals for the flying phone handset because of the silly model format used to generate it. This code was not in the raytracer I submitted for assignment 1, and I just put this up here because it's a cool contrast to the image above.|
These are the primaries specified by both ITU-R BT.709 and sRGB. Given these chromanicities, we are given a relationship between the coordinates and the values of , , and . For example, the value of any colour can be expressed as a linear combination of the values for , , and individually. Since we can derive those from the chromanicities, we define constants , and to represent the factors of which the chromanicities contribute to the resulting value. To solve these values, I'm using the notation and ideas from the method described in Foley/van Dam.
In order to compute the values of , and , we need a known reference point. For this we will use the D65 white point (black body at 6500K) and use unity luminance () and map this to .
We can now use these to solve for , and by taking the inverse of the following:
Submitting back, we get the final matrix:
Inverting this we get the desired matrix:
|Raw version, relative sensitivity on the y axis, wavelength in nanometers along the x axis.|
|Normalized version such that each integral sums to unity. Again, relative sensitivity on the y axis, wavelength in nanometers along the x axis.|
|Plot of xy chromaticities with the sRGB gamut hilighted by slightly higher luminance. x values along the x axis, y values along the y axis, with 0,0 in the lower left corner of the image. This image was converted to sRGB for a display gamma of 2.2 (using the crazy 2.4 curve specified in the standard).|
|Plot of u'v' chromaticities with the sRGB gamut hilighted by slightly higher luminance. The u' axis is along the bottom, and the v' axis along the left so 0,0 is again in the lower left corner. This image was also corrected for a display gamma of 2.2.|
Name Last modified Size Description
Parent Directory - colour-0.1.tar.gz 30-Jan-2002 05:53 18K colour/ 29-Jan-2002 23:21 - final-vnormals.png 30-Jan-2002 23:46 27K final.png 30-Jan-2002 05:16 30K final.txt 30-Jan-2002 05:44 324K img1.png 30-Jan-2002 00:04 497 img10.png 30-Jan-2002 00:04 270 img11.png 30-Jan-2002 00:04 271 img12.png 30-Jan-2002 00:04 260 img13.png 30-Jan-2002 00:04 255 img14.png 30-Jan-2002 00:04 438 img15.png 30-Jan-2002 00:04 313 img16.png 30-Jan-2002 00:04 332 img17.png 30-Jan-2002 00:04 3.2K img18.png 30-Jan-2002 00:04 327 img19.png 30-Jan-2002 00:04 245 img2.png 30-Jan-2002 00:04 561 img20.png 30-Jan-2002 00:04 555 img21.png 30-Jan-2002 00:04 3.7K img22.png 30-Jan-2002 00:04 3.0K img23.png 30-Jan-2002 00:04 6.0K img24.png 30-Jan-2002 00:04 4.8K img3.png 30-Jan-2002 00:04 479 img4.png 30-Jan-2002 00:04 533 img5.png 30-Jan-2002 00:04 473 img6.png 30-Jan-2002 00:04 531 img7.png 30-Jan-2002 00:04 531 img8.png 30-Jan-2002 00:04 610 img9.png 30-Jan-2002 00:04 409 portray-0.1.tar.gz 30-Jan-2002 00:23 154K rgbnorm.png 29-Jan-2002 21:42 4.6K rgbraw.png 29-Jan-2002 21:42 4.4K spheres.png 29-Jan-2002 23:18 41K srgb-derivation.ps 30-Jan-2002 05:32 78K srgb-derivation.tex 30-Jan-2002 00:06 3.7K submission.tar.gz 30-Jan-2002 05:53 307K textonly.html 30-Jan-2002 00:09 9.0K uv-srgb.png 29-Jan-2002 21:43 35K xy-srgb-ymapped.png 30-Jan-2002 15:49 60K xy-srgb.png 29-Jan-2002 21:43 48K